Posts

Sound Design

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Sound in a game refers to the audio elements, including music, sound effects, and voice acting. It plays a crucial role in the overall player experience by adding depth, emotion, and atmosphere to the game world. Sound is important in a game because it can greatly enhance the player's immersion and engagement. It can provide important information, such as the location of enemies or the proximity of danger, and create a sense of tension and suspense. The right sound effects can make a game more believable and engaging, making the player feel as though they are truly in the game world. Music can also set the mood and tone of a game, and can help to convey the story and emotions of the game. In this lecture Frenado Gimeno talks about the importance of sound in games and how they have a deep impact on the gameplay and player's immersion. I have a lot of respect for people who make sounds or background audio for music; I've always been curious about how they came up with such be...

Narratology and Narrative Design

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In this lecture we get to know what narratology means and how they are created to make compelling story driven games and have a look at the hero's journey throughout the game. Narratology is the study of narrative structure and the ways in which stories are told. It seeks to understand how stories are constructed and communicated, and how they impact their audience. Narratology is interdisciplinary, drawing from fields such as literature, film studies, sociology, psychology, and media studies . Narratology is concerned with various aspects of storytelling, including plot, character, setting, theme, and genre. It also explores the techniques and conventions used by storytellers, such as point of view, voice, and pacing. In games, narratology can be used to analyze and understand the narrative elements and techniques used in game design. It can help game designers create engaging and meaningful stories, and can inform the development of game mechanics that support and enhance the sto...

Game Mechanics

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Imagine you're playing a game on your phone or computer, or with your friends outside. The game mechanics are like the rules and instructions that tell you what you can do in the game and how to win. They help make the game fair and fun for everyone. For example, in a racing game, the game mechanics might tell you how to steer your car, how fast you can go, and what you have to do to cross the finish line first. In a puzzle game, the game mechanics might tell you how to move the pieces around to solve the puzzle. Game mechanics can also help make the game more challenging or add special features. For example, some games have power-ups that give you extra abilities, or time limits that make you race against the clock. These are all part of the game mechanics that make the game unique and exciting to play. Some of the questions which arise before the designing of game mechanics are as follows: 1. Will the game be Discrete or Continuous? - Would the game have different moves or the sa...

Gamification

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My childhood leisure time was spent on the computer playing Flash games. It was easy for me to access these games using my online browser, and they were well-liked since they were straightforward and addictive. I enjoyed browsing various websites to discover new games to play, and I had a few go-to sites that I frequently visited. My childhood was largely spent playing Flash games, which gave me great delight and entertainment. There are now, however, games that are entirely focused on teaching children. These games can cover a wide range of topics, from basic academic subjects such as math and language, to more complex skills such as critical thinking and problem-solving. There are websites which provide these services such as Starfall GamestoLearnEnglish We were tasked with reviewing a few of the games available on these websites in order to examine how the games were created with the sole purpose of educating kids. The games that were reviewed are: Zac the Rat IXL Year One Maths Ba...

Analouge Prototype Week 2

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In this week we see about the game mechanics and game rules of our board game. A group of Humans stumble upon a portal and now have to find a way to get out of the Portal by going through some obstacles. There are NPC's waiting there to trap the Humans and turn them into their respective monsters, they are: 1. Vampires - Bites the humans and turns them into fellow Vampires 2. Werewolves - bites the Humans and turns them into fellow Werewolves. 3. Witches - Can turn the Humans into either Vampires or Werewolves (By the majority of the players if they want to team up) Warning! All of the gif's depecting the monsters are only for showing how the monsters look like and are not present in the finished game. The only way to get out of the portal / win the game is to be the first HUMAN to enter the portal in the middle. Players when turned into monsters can kill other players, for example: 1. Vampires can kill Humans by sucking their blood 2. Werewolves can kill Vampires by biting the...

Analouge Prototype Week 1

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Hello all and welcome to my blog for "Game Design Module". In this week we were tasked with designing an Analouge prototype of a game. The only criteria for us was that the players shouldnt require a computer or any digital gadgets to play it. We gathered our team to discuss on what type of game should we make that was fun, interactive, engaging and also easy to understand the game rules once they start to play the game. We came up with a bunch of ideas that would be fun to play, I came up with an idea of a game where the map is moving and there is a car that moves in the map collecting fuel and tries to avoid the obstacles. The reference for this idea was I once saw a youtube video of a guy making the mario kart game with a cardboard and playing it. The advantages of my idea are: The map moves.  The car is controlled with a stick. The design looks cool. The disadvantages of my idea are: The game can only be played by one at a time. The maps becomes repetitive. One has to kee...