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Showing posts from October, 2022

Analouge Prototype Week 2

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In this week we see about the game mechanics and game rules of our board game. A group of Humans stumble upon a portal and now have to find a way to get out of the Portal by going through some obstacles. There are NPC's waiting there to trap the Humans and turn them into their respective monsters, they are: 1. Vampires - Bites the humans and turns them into fellow Vampires 2. Werewolves - bites the Humans and turns them into fellow Werewolves. 3. Witches - Can turn the Humans into either Vampires or Werewolves (By the majority of the players if they want to team up) Warning! All of the gif's depecting the monsters are only for showing how the monsters look like and are not present in the finished game. The only way to get out of the portal / win the game is to be the first HUMAN to enter the portal in the middle. Players when turned into monsters can kill other players, for example: 1. Vampires can kill Humans by sucking their blood 2. Werewolves can kill Vampires by biting the...

Analouge Prototype Week 1

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Hello all and welcome to my blog for "Game Design Module". In this week we were tasked with designing an Analouge prototype of a game. The only criteria for us was that the players shouldnt require a computer or any digital gadgets to play it. We gathered our team to discuss on what type of game should we make that was fun, interactive, engaging and also easy to understand the game rules once they start to play the game. We came up with a bunch of ideas that would be fun to play, I came up with an idea of a game where the map is moving and there is a car that moves in the map collecting fuel and tries to avoid the obstacles. The reference for this idea was I once saw a youtube video of a guy making the mario kart game with a cardboard and playing it. The advantages of my idea are: The map moves.  The car is controlled with a stick. The design looks cool. The disadvantages of my idea are: The game can only be played by one at a time. The maps becomes repetitive. One has to kee...